Very cool and better solution for CAPTCHA issue. Easy and simple for users to prove themselves humans, and also probably easier to implement.
This is an excellent example of Internet of Things.
This cup recognizes what you are drinking and keep track on your ‘drinking history’.
Yves Behar has designed a new smart cup called Vessyl, which detects what you’re drinking and display its nutritional contents in real time.
For more information: Vessyl
But of course, not all of people are confident and comfortable with ALL of them. The truth is nobody ever does. Everyone has something comfortable with and not. So, here I would like to walkthrough and discuss what you can do even you are entry-level UX person.
It’s an article from 2012, but it deliberately walkthrough how to hook up users who use your product for the first time.
Here is the excerpt:
This app does a few things to make its introduction short, sweet, and interactive. Here’s how other apps can do this as well:
Limit content and communicate number of steps Stick to one thought/illustration per panel to make sure content is digestible. Use navigation marks or numbering to make it clear how many steps, or screens, are involved.
Avoid using transition animations Don’t delay the user from moving forward by making them wait for animations between walkthrough panels.
Make it available in help or settings If an introductory walkthrough includes important instructions or user preferences, make sure they can get back to it at any time. The help section is a great alternative location for extended walkthroughs, offloading them from the FTUE.
Provide an escape hatch The Eatery app allows people to skip the tour* *warning: having a “skip tour” button may make people wonder why the tour was necessary in the first place.
Engage the user early Try to incorporate some user interaction so that people feel like a part of the show. The Eatery does this with the “What do you eat?” checklist at the end of the intro.
Many design principle-sets scattered around web in one place. Good stuff.
There are researches about making possible to interacting with physical objects by using human’s brainwave. But finally, it looks like people is succeeding in recreating psychokinesis with this technology.
Online education system: Deliberate transcript and highlighting feature
One thing I really love about Lynda.com is this feature. The user can see whole transcripts for online classes. As a video proceeds, transcript is updated real-time and a part a tutor is talking right now is highlighted.
This feature definitely make this media available to people with hearing disorder and also people who is not good at English listening. Even for native speaker, it is very useful to review what was explained and said in precise manner.
It’s a very good summary for you to remember what basic things user experience designer should do. The good thing about this article is it’s really focusing on EXPERIENCE design rather than UI or interaction design alone.
A good memory refresh.
I’ve met so many people who only talk about UI and interaction designs when it comes to discuss UX. Sometimes I feel like these people use the word “UX design” as a fancier way to say “UI and Interaction design”. Terrible misunderstanding. I would like to address what UX design is from my perspective once and for all.
inFORM - Interacting With a Dynamic Shape Display
Don’t you think interactions that happen on your touch screens are a bit bland, cold, and too distant? I do. Mobile technology that bridges people in distant places should not be limited in flat displays. It should be warmer, more palpable….., and more human in order to really connect people.
Look at this tangible UI created by MIT media lab. This is how it should be.